As part of my Master's Thesis, I designed and developed a mobile phone interface
for older users.
The interface was designed so it can be more accessible for elderly users (over 65)
who are not comfortable with technology.
The interface was covering all the main functionality a mobile phone has
(e.g. main screen, phone calls, messaging, contacts, calendar) and was also
supporting emergency functionality.
In order to gather the requirements a qualitative enquiry with 5 potential user was conducted. The participants were interviewed through a semi-structured protocol and were asked about their current usage of a mobile phones and their needs in relation to a hand-held device.
All colour combination was evaluated based on
WCAG2–Level AA accessibility specifications
by using the
online
Color Palette Accessibility
Evaluator .
For size and spacing, the guidelines proposed by Jin et al.[1] were adopted.
Hence, buttons designed for seniors who have low manual dexterity (measured using a
Pegboard Test[2]) should have a larger button size, at least 19.05 mm and a larger
spacing, from
6.35 mm to 12.7 mm.
In order for the users to have an awareness of where they are throughout the interface [3] the system status was designed to be visible with the use of a persistent colour coding. Also, headings and icons were at every page of the interface.
Two types of feedback were used throughout the whole interface for enhancing
the interaction. The first type was visual feedback in
the form of highlighting.
Every visual unit that encapsulates a link to an action is highlighted when touched.
The second,
was tactile feedback (vibration) as a means of confirming
the execution of each action.
The interface was designed to have the least possible depth in the menu levels. According to that guiding rule, all the tasks can be completed in one or two levels of depth in the navigation tree, as presented in Figure 2. The only exception was the Care centre which was accessible from all screens
In order to avoid miss-tapping, in order to perform each action a long press was required . Moreover, the hardware soft-keys (see Figure 3) were totally deactivated, because they can be easily touched when the user is focused on doing something else.
Autonomy and security are essential for seniors [4]
and can be enhanced by helping them in
emergency situations and inform their relatives in such
occasions. Therefore, a “care centre” page is always
accessible in the interface. This page handles emergency
situations by allowing the user to call an ambulance or a
relative . This is depicted as Level 0.5 in Figure 2.
The interface will also monitor daytime activity and if
there is no activity for some time it will try to interact with
the user. If the user does not respond a warning would be
sent to a relative. This last feature is depicted in Figure 4.
The initial prototypes were designed in Photoshop and a heuristic evaluation by three experts was conducted. This evaluation pointed some usability issues with the prototypes which were redesigned based on these outcomes. The initial prototypes are presented in Figure 5.
The initial prototypes were evaluated through a task-centred think aloud evaluation.
5 university students (between 22 and 32 years old) agreed to take part.
They were asked to complete 12 tasks and I was taking notes and asking them
questions about their actions during the evaluation.
Many usability issues were found and redesigned based on the participants'
feedback (Figure 6).
All the participants enjoyed interacting with the interface (Figure 7) and perceived
it
as useful for its target user group.
The final interface was implemented on the Android 4.0
platform. It was tested using a controlled experiment
contrasting elderly and young participants. In total,
twenty-two users participated.
The participants in the senior group were 3 females
and 8 males with median age of 68; 10 were
totally inexperienced with smart phones and 9 had a
primary school education. On the other hand the young
participants comprised 4 females and 7 males with median
age of 29. All were smart-phone users and were university
graduates. Participants in both groups were asked to carry
out 12 tasks. For the evaluation, a Samsung Galaxy Ace 2,
with a 3.8 inch display was used.
The tasks to be carried
out were:
The purpose of this experiment was to understand
if the elderly would be significantly less productive
using the interface than the younger adults.
Even though the elderly were expected to be slower
in all tasks (see Figure 7), due to their lack of experience with smartphones,
I wanted to see whether they could achieve analogous results
as the younger adults.
According to the results, the tasks 1, 2, 4, 6 and 7 were the tasks
in which the elderly were less productive than the younger (considering
their mean difference in task completion).
Figure 8 shows the average completion time for each task for both the
user groups.
[1] Z. X. Jin, T. Plocher, and L. Kiff, “Touch screen user interfaces for older adults: button size and spacing,” in Universal Acess in Human Computer Interaction. Coping with Diversity. Springer, 2007, pp. 933–941.
[2] J. Tiffin and E. J. Asher, “The purdue pegboard: Norms and studies of reliability and validity.” Journal of applied psychology, vol. 32, no. 3, p. 234, 1948.
[3] N. Jakob, “Heuristic evaluation,” Usability inspection methods, vol. 17, no. 1, pp. 25–62, 1994.
[4] A. Julio and C. Anton, “Universal access to mobile telephony as a way to enhance the autonomy of elderly people,” in Proceedings of the 2001 EC/NSF workshop on Universal accessibility of ubiquitous computing: providing for the elderly. ACM, 2001, pp. 93–99.